
Jehan Markow
Wu Si Yuan Luojishan LEGIO ASTARTES ARCANUM
29
|
Posted - 2013.06.18 04:01:00 -
[1] - Quote
First of all, to the EVE-VR team: you guys did an excellent job! Thanks for having the initiative and determination to get this prototype out there.
Also, for your information, I would happily be willing to plunk down $400 on VR equipment if it made gameplay feel more real and fun. So pass that along to management and investors.
All the above suggestions about control via multiple peripherals (e.g. joysticks) should be taken seriously. I know plenty of great frig/interceptor pilots who have said in past years "It would be so much more fun if I could do this with a joystick." It looks like you guys have a great opening to take your idea one step further.
But I'm noticing a big flaw in the current setup. Namely, where's the pod?
In order to combine EVE-VR with the pod experience, allow me to suggest that you slightly modify the user interface. Instead of showing hands on sticks and control panels, I should think the in-pod control panels would appear like holograms in mid-air, suspended in front of the clear view of outer space. As we activate various modules or order drones around or interact with the universe, we would see our avatar's hands moving toward random points in space (apparently, though they would only be swimming in pod goo), after which a hologram would appear out of nowhere to indicate the action that has taken place, and it would slowly fade as appropriate when deactivated.
This still would use your same framework, but makes it compatible with the current game mythology surrounding capsuleers. I know it's not entirely as fun as feeling the inside of your ship, but are you really going to write capsules out of the EVE storyline just for that? I suppose it isn't without precedent (racial attributes, corporate divisions, learning skills), but I would really be surprised to see you guys do such a major storychage.
If you really are stuck on using the already-designed graphics, maybe they can be utilised in another interwoven game with EVE (like Dust). Maybe in addition to land-based dust mercenaries we can contract some fighter pilot dust mercenaries for dogfights within planetary atmospheres and low exospheric orbits. And maybe you'll let some of us EVE guys get in on things with them. :)
In the meantime, I haven't heard this much buzz about any dev team in at least two years. Keep up the work, and I can't wait to appreciate it firsthand! -JM |